This just might be one of, if not Guy's best level yet.
To start, this level is absolutely beautiful. I love the effects that are placed throughout the entire level. It might not have the underwater effect that Waved mentioned, but I still loved it. Plus, this level is really fun! Like, really fun! You can tell there's a lot of care put into the way this level is balanced. i didn't really expect anything less from Guy.
There aren't really any flaws that poked out to me. And even though I do feel that Guy did compromise a little on this level, I still think this is a great level that's very much worth playing.
Decent to Strong 8 / 10
It Has Potential! Let me start off with what I liked about the level, the effects were well done and a clear amount of effort was put in to making the level looks good, and the trident/spear looking waves were my favorite part, but there is still a lot to be desired:
For one, the sync is way off. It seems arbitrary which sounds get bullets or not, which makes the level unpredictable which I'll get into later, but the whole part where nothing fires at one of the fastest parts simply because there are hugs still on the screen that you want the player to collect does not make me happy. You've really got to be consistent with that kind of stuff, although the extra time to collect the hugs was appreciate
The other thing I want to touch on is how chaotic and in-cohesive everything is in general. Everything seems to go way too fast, and some parts are way faster, slower, harder, and easier than others. It is also incredibly hard to predict what in the world you're going to do next, which just makes the whole level a mess to play. Nothing seems to flow together, but fortunately, this is something that creators seem to improve on as time progresses.
So overall I guess this level is a step in the right direction. Keep doing unique stuff like this but please PLEASE make it more fun to play. Feel free to send your level to other people to playtest before releasing it